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Tyranid Online Painter
In the process of painting up my Dark Eldar vehicles and infantry for last week’s huge Apocalypse game at Warhammer World, I came across a conundrum that hits every fantasy & sci-fi wargamer in the gut: what color do I pick for my army? Scratch free for mac.
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- Warhammer Art Warhammer 40k Miniatures Warhammer 40000 Paint Schemes Color Schemes Tyranid Hive Warhammer 40k Tyranids Guy Game Workshop Just finished this guy. First bit of 40k painting I've finished since the start of the year.
- Dakka's Army Paint Scheme Tester - Generate an automatic army painter for any image of any wargaming model. Simply upload an image, choose the areas you want to recolour and then apply colours from many major paint ranges, including metallic simulation.
For some players, this choice is easy, because you might like red, blue or green quite a bit, so you just go with that and call it a day. You can used a colored primer, give the models a quick wash and just start playing. Think about Blood Angels, Dark Angels, and Ultramarines: red, dark green, blue. Easy!
But for some armies (Dark Eldar in particular), the choice is much more wide open. I haven’t exactly been agonizing over the color choice of my army but with a big game coming up, and a desire to play with models that at least had SOME color on them forced me to finally pick what color I wanted to use. I knew the majority of the color would be black, but I wanted highlights of a color that would work as a deep, dark color yet fade up to a nice bright shade. I chose blue, specifically Ghost Tint Blue from the Badger Minitaire paint range.
With a ton of vehicles and 40 newly procured infantry models to paint, I had to use the airbrush of course. I had to finish assembling a couple of Raiders (the floaty pirate-looking ships), a couple of Venoms (the smaller ships), a pair of Razorwing Jetfighter flyers and assemble 20 infantry models (which are fantastically detailed, such great models!). Snippetslab 1 7 1. Everything else had been purchased assembled off ebay, and EVERYTHING needed to be primed in black. I used Badger’s model primer, the Stynlrez black, then shaded on the white onto the leading edges of the models so it looks like they’re descending from the skies, ready to raid a city for loot and slaves (hey, just like pirates!).
After priming, this is how everything looked:
With the monochrome color in place, it was time for the Ghost Tints! Enb and reshade manager. The Badger Ghost Tints are fabulous – there’s over a dozen candy colors that are basically translucent paints, almost glazes, that work perfectly over white and even grey base colors. The candy colors don’t show over black unless you look very closely under very bright lighting, so they’re perfect for adding color to these Dark Eldar models.
2004 kawasaki 636 manual. With the Ghost Tint blue and purple, here’s how the models turned out: https://ameblo.jp/bowpaliti1986/entry-12634669957.html.
And this is how the vehicle models turned out on the table at the game:
And here’s some of the infantry models with the same sort of coloration:
They’re a bit hard to see, which is indicative of how quickly I had to paint these up.
Once the game was finished, I wanted carry one with the models, as I want to finish painting this army before carrying on with my Tyranids or Chaos armies.
Asking for opinions on how to finish off these models, I was pointed to a couple of color scheme choosers online. The Adobe Color CC site is very nice for choosing a main color (drag the circle with the arrow in it around) or matching a particular color, then finding the various complimentary or contrasting colors, but if you want to get some quick ideas and be told what colors to use, try the great Color Palettes site.
I’ve used these types of sites before and don’t know why I forgot about these when working on colors for my own army! I decided to go with a simple ‘triad’ (that is, 3-color) scheme based on the dark blue I’ve already got, and complement the blue with small bits of green and orange. Pinnacle studio 19 free full version with crack. To make the weapons ‘pop’ and make them look different than the standard gunmetal color used on space marines, I would use gold on the weapons, engine intakes and exhausts and other small things like spikes.
Because the vehicles are the first thing that are usually on the battlefield, I painted up 5 of the smaller Venoms and 3 of the Raiders:
Then I trialled the orange and green on the infantry models:
As you can tell, the models aren’t finished yet, I need to work on the skin (luckily only about 1/3rd of the infantry models are bareheaded!), paint the hair (red is the standard Dark Eldar hair color, but I have many models with purple hair) and paint the bone things that are stuck in the hair and tabards. Dark Eldar die very quickly when they’re running around on foot, so a simple pale skin tone with a light sepia ‘flesh’ wash is all I’m going to do for them. Games Workshop use a flesh tone for the tabards (because in the backstory for this army the tabards are literally flesh, skinned off unfortunate victims) but I want to color-code the squads so these test models are just trying out the scheme.
I’ll be changing the pink by spraying over it with the same blue that’s already on the models, then probably adding more blue to many of the models to brighten them up – the more Ghost Tint you put over the white, the darker the blue gets, so I can lighten the streaks pretty easily.
So – 3 more Raiders, 2 Ravagers (the same size as the Raider), 3 flyers and 38 more infantry to go! Oh, and about 10 sails (magnetized for easy storage) and 6 Reaver jetbikes too…then I have to finish spainting the many Grotesques and Incubi I made for the game…and THEN finish the army with the many special characters (Archons, Haemonculuses, Succubi, etc.). Quite a bit of work to do yet!
Inspired by Fantasy Flight Games' Deathwatch role-playing game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Tyranid Hive Fleet. In the absence of any role-playing game featuring the Tyranid specifically, this table is more or less entirely for the purpose of generating fluff.
Hive Fleet Progenitor[edit]
What is the Hive Fleet's progenitor? (d100) | |
---|---|
1-20 | Behemoth |
21-40 | Kraken |
41-60 | Leviathan |
61-70 | Dagon |
71-80 | Moloch |
81-90 | Naga |
91-100 | Other Fleet/Separate Entity |
Hive Fleet Classification[edit]
What is the Hive Fleet's classification? (d10) | |
---|---|
1-4 | Planetary Infestation |
5-8 | Hive Fleet Splinter |
9-10 | Hive Fleet |
Hive Fleet Size[edit]
How large is the Hive Fleet? (d10) | |
---|---|
1-2 | Tiny |
3-4 | Small |
5-7 | Medium |
8-9 | Large |
10 | FUCKHUEG |
Goals[edit]
What are the Hive Fleet's current goals? (d100) | |
---|---|
1-20 | Head for the light (Fleet is going to the Astronomicon) |
21-30 | Spread and Devour (Fleet looking for inhabited planets to feast upon) |
31-40 | Recover remnants (Fleet going to pick up leftovers from a previous fleet) |
41-50 | Rejoin the fleet (Fleet looking to pair up with their progenitor or a larger fleet) |
51-60 | Join the Octarian fight |
61-70 | Survival of the fittest (Fleet is hunting down others to pick up their Biomorphs) |
71-80 | Hunt down a target (Fleet is sniffing out a local Genestealer Cult) |
81-90 | Recoup losses |
91-100 | Voyage of discovery (Fleet is boldly going where no tyranid has gone before, to nom new cultures) |
Strategic Tendencies[edit]
What is the Hive Fleet's strategic tendency? (d100) | |
---|---|
1-10 | Synaptic Web |
11-20 | Avatars of the Hivemind (Lots of psychics) |
21-30 | Monstrous Horde (Nidzilla) |
31-40 | Unending Swarm (Gaunts and Rippers) |
41-50 | Stealth and Infiltration (Stealers and lictors) |
51-60 | Destruction from Afar (Shooty army. Hello 7th edition! Only shooty units are valid nowadays) |
61-70 | Death from Above (Wiiiiings) |
71-80 | The Ground Trembles (Going underground) |
81-90 | Corrode and Poison (Venomthropes, Spores) |
91-100 | Titanic Beasts (Biotitans) |
Common Biomorphs[edit]
What common biomorphs manifest in the Hive Fleet? (d10) | |
---|---|
1 | Chameleonic Skin |
2 | Feeder Tendrils |
3 | Acidic Fluids |
4 | Bio-Plasma |
5 | Adrenaline Glands |
6 | Regenerative Abilities |
7 | Toughened Carapace |
8 | Symbiotic Swarms |
9 | Rend and Slice |
10 | Other/Create one |
Specialist Creature Used by the Fleet[edit]
What are the Hive Fleet's | |
---|---|
1-30 | Genestealer Cult |
31-40 | Brainleech Thralls |
41-50 | Seeded Lictors |
51-55 | Ancient Mastermind (e.g. Swarmlord) |
56-65 | Psychic Vampire (DoM't-esque) |
66-70 | Ultimate Stalker (Deathleaper-ish) |
71-80 | Unkillable Beast (Old One Eye, but useful) |
81-90 | Parasitic Broodfather (Parasite of Mortrex) |
91-95 | Subterranean Hunter (Red Terror sort of thing) |
95-100 | Nightmare Fiend (Dagon Overlord-esque) |
Those They've Failed to Eat Yet (AKA Rivals)[edit]
What are the Hive Fleet's common enemies? (d100) | |
---|---|
1-10 | Canned meats (Adeptus Astartes Chapter) |
11-20 | Spam (Imperial Guard regiment) |
21-30 | Brain food (Eldar Craftworld/Farseer) |
31-40 | Viagra (Dark Eldar Kabal) |
41-50 | Rotten meat (Chaos-aligned group) |
51-60 | Rotten canned meats (Chaos Marine warband) |
61-70 | Blueberry pie (Tau Sept) |
71-80 | Mushrooms (Ork WAAAAGH!!!) |
81-90 | Assorted meats(Alien Empire) |
91-100 | Iron supplements(Necron Dynasty) |
Credit to Singemeister for making all this stuff up!
Space Marine Color Scheme Generator
Warhammer 40,000 Faction Creation Tables | |
---|---|
Imperium | Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang |
Chaos | Chaos Space Marine Warband - Chaos Warband Heretics & Heretical Cults - Lost and the Damned Regiment - Renegade Knight House |
Xenos | Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet |
Planets | Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator |
Warhammer 40k Color Schemes
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